


The first part of the Cave level on the right is much the same as BubbleWonder Abyss.

The player has an option of going left or right. For the remaining part of the game, the Zoombini group has now been reduced to 8 Zoombinis. The Zoombinis arrive here to rescue their trapped friends inside the caves. In the Very Hard level, there are 4 levers. The cube is straight in the Not So Easy and Oh So Hard levels and complex in the Very Hard level. In the Oh So Hard and Very Hard levels, a warp button is featured so more than one lever can be pulled, but this can only be done once. If a Fleen is picked up, it will chase the Zoombinis collected back to Zoombiniville. When the Zoombinis rode inside the pipes, they became stuck inside a cube. This is the third part of the game and the last to have 16 Zoombinis in a group. Unmatched Zoombinis will be left behind and the valve can only be turned once. Once all the Zoombinis are placed matching all the traits, the valve is turned and the Zoombinis ride inside the pipes. In the Very Hard level, the pipes are in branches. In the Oh So Hard level, the pipes are in a tree shape. In the Not So Easy level, the pipes are straight. Zoombinis must match up traits for the water to flow into the pipes. Once all the Zoombinis are placed on the turtles, the mother turtle will retract into her shell and the Zoombinis continue to the Pipes of Paloo. When all the supports holding up the pier are gone, the pier will collapse and the Zoombinis cannot continue the journey. If a Zoombini is placed on the wrong turtle, the turtle will shake the Zoombini moving it to the correct turtle, and a support holding the pier will be knocked down. Zoombinis must be placed on the turtles' shells in the correct order shown on the log. Each Zoombini must be unique to one another. Features can individually be selected to build the Zoombinis, or the player can click the numbers 1 or 16 and those Zoombinis will be randomly chosen. To choose a Zoombini, there are 2 options. The player must gather up a group of 16 Zoombinis to help rescue their trapped comrades in the caves. After some discussion, the Zoombinis send out a rescue party of 16. Binky sees he can not do this alone, so he rushes back to Zoombiniville to get help. And there are mysterious creatures in there. They are unable to escape, no matter how hard Binky pushes. All of a sudden a huge rainstorm starts, frightening the Zoombinis badly so they all run into a shelter except for Binky. The opening begins with a Zoombini named Binky picking strawberries with his friends.
